~/openengine
$ cat docs/reference/changelog.md
# version history

v0.1.0-alpha โ€” 2026-06-29

Features

  • C++ Engine โ€” Vulkan-rendered game engine with GLFW windowing
  • CMake Build System โ€” cross-platform build with vcpkg dependency management
  • CoreCLR Scripting โ€” C# scripting with hot-reload support
  • Asset System โ€” file discovery, GUID tracking, and texture loading
  • C++/C# Interop โ€” P/Invoke interface with 6+ registered engine functions
  • Editor โ€” visual editor with Vulkan viewport and hot-reload
  • Cross-Platform โ€” Windows (primary), Linux (C++), macOS (C++ + scripting)
  • Example Games โ€” Space Shooter, Platformer, RPG, Game Demo
  • Docker Build โ€” Linux engine builds from Windows via Docker

Breaking Changes

  • Initial alpha release โ€” no breaking changes yet

Bug Fixes

  • N/A (initial release)

v0.0.1-alpha โ€” 2026-06-15

Features

  • Project scaffolding and package structure
  • CMake + vcpkg integration
info

OpenEngine is in active development. APIs may change between alpha releases. We follow semantic versioning starting from v1.0.0.

enesfrar